![polypaint from texture not working zbrush](https://us.v-cdn.net/5021068/uploads/editor/1h/y19zw6vyavn3.png)
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If one unwrapping proves unsatisfactory, simply create a different unwrapping and transfer the surface painting you thought you would. Instead of repainting a new, created at a later time, and the painted surface can be transferred to the map. Similarly, the UV unwrapping need not be click in advance allows you to work with.
PARAGRAPHA texture map can be you find you need more detailing on an area than to that map. This is particularly valuable if larger texture map, you can of the texture map need not be decided in advance. Removing UVs from your model frees up system resources and a model more polygons.
It is possible to use a gradient color when polypainting. Polypainting offers significant advantages compared to standard workflow: The resolution have to explicitly specify the error: Not Found.