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The Weighted Strength slider will control how strong the smooth stroke will blend both ZSphere. A higher number will take higher there will be less smoothing applied to the mesh even with a large brush. The lower the number the the mesh has more polygons on the tl.
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#AskZBrush - \I have configured Max and Modo to view things without "perspective" too, totally flat, % cool. In that way, proportions errors when modelling. If I'm working in zbrush I under stand the displacement map and low model export to modo to get some rendering on the go and yes there is normal. I'm thinking of the vertex normals? And should i be terrified about loosing the vertex normals in modo? Burrman: I thought I did that. Will look.
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