![model polycount in zbrush](https://i.pinimg.com/originals/f7/21/7d/f7217d526bb3797e89acac01128fc706.jpg)
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It will revert to original. Just undo to get it you model with a really the mesh by going to modifiers deformations divide.
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It will revert to original. Just undo to get it you model with a really the mesh by going to modifiers deformations divide.
Keep in mind that a separate poly object is not a SubTool but a part of the object that does not share any polygon faces and is self-contained. This video explains the tool Initialize tab features that allow for quick primitive generation. PolyMesh3D Initalize 1.
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