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It seems the best option is it a quad. Would it change the shape same way quads do.
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How to fix bad topology but retain your detail in Zbrush!Triangles are split into three quads and the surface is not smoothed. A The Fix Mesh utility is able to repair topology errors such as non-manifold edges. Triangles, or Symmetrical Triangles Only). Ideally manually fixing them in Blender first would give you the most control over the topology. Your mesh started with a triangle. Triangles do not subdivide the same way quads do. Quads subdivide into four new quads, and the surface is smoothed.
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