![zbrush change pivot point to 0 world space](https://i.pinimg.com/originals/c0/a9/6a/c0a96a43d1c2f2081580b3dc3f5e7f56.jpg)
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ZBrush Quick Tips: ZSPHERE ULTIMATE GUIDETo reset the pivot to the center of the object: Go inside the object (geo level) and put down a transform. On the transform properties, there is. Tap on gizmo icon on top bar and check rotation. Everything should be on 0. If not, you have an easy chance to be back in precise symmetry when. OBJ does retain pivot. For example, create a helmet on a character, in your 3d editor. Move the pivot point to the 0 world space. Import it into zbrush, and.
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