![why retopology needed in zbrush](https://www.iamag.co/wp-content/uploads/2017/04/tuto-zbrush1.jpg)
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While adding curves, if ZBrush detects an intersection it will simply do a single click no effect.
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Quick and easy retopology of head in Zbrush (with bonus UV mapping)The goal of retopology is to improve the model's overall topology (the arrangement and flow of vertices, edges, and faces) while preserving its. you only need to retopo. Retopology is appropriate when you have created a model in voxels. Import your model (with a UV map of it's own) and Paint 3D detail and export.
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