Why retopology needed in zbrush

why retopology needed in zbrush

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While adding curves, if ZBrush detects an intersection it will simply do a single click no effect.

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Quick and easy retopology of head in Zbrush (with bonus UV mapping)
The goal of retopology is to improve the model's overall topology (the arrangement and flow of vertices, edges, and faces) while preserving its. you only need to retopo. Retopology is appropriate when you have created a model in voxels. Import your model (with a UV map of it's own) and Paint 3D detail and export.
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  • why retopology needed in zbrush
    account_circle Kele
    calendar_month 15.05.2023
    Unequivocally, excellent answer
  • why retopology needed in zbrush
    account_circle Tezragore
    calendar_month 15.05.2023
    And I have faced it. We can communicate on this theme. Here or in PM.
  • why retopology needed in zbrush
    account_circle Meran
    calendar_month 22.05.2023
    You are mistaken. I can defend the position. Write to me in PM, we will discuss.
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