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Now that it also allows you to actually replace portions of a model, several new enhancements have been made. To begin, you will need a mesh created in your favorite 3D modeling program positioned at 0,0,0 � or a single mesh that is ready to go in ZBrush perhaps you have a nice button sculpted that you would like to place on a model. Except, this time, choose to append it to your active IMM � the mesh will be added and can be chosen from a list by pressing M on your keyboard. I really appreciate your help! If you have similar models that you would like to keep together � like buttons, for example � you can load the tool containing the model you would like to reuse and repeat the process as above.