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Repeat SubdivideProject All, hi-res hoodie and split off way but use the RealCloth.
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Repeat SubdivideProject All, hi-res hoodie and split off way but use the RealCloth.
As the mesh should be a closed surface consisting of connected patterns, check for holes and open seams right after importing. Triangles tend to result in spikes that are hard to smooth out. MD achieves this by averaging the surface normals at any point on the mesh; similar to applying smoothing groups in 3DS Max or Maya.
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