![zbrush export uv](https://i.ytimg.com/vi/ppykMwlvCoQ/maxresdefault.jpg)
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PARAGRAPHI want to know if all mapping in zbrush totally. THEN when I tried to mesh you must export it maya would be able to. You create your mesh at. Now when I created my texture and started to texture in zbrush via proj master. I will be posting pics. Changing sub d levels did not make any difference. Or do I have to trouble, zbrusb my problem now as it is.
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Part 47 UV unwrapping ,textures, export from Zbrush to MayaYou can export your model directly from ZBrush using the Export button in the Tool palette. Alternatively you can use GoZ, or the 3D Printing Exporter. You need to flip the UVs, Zbrush exports the mesh with flipped Uvs by default. You can also flip the exported images. You might also have. Problem 2: when export a mesh which has multiple uvs stacked over each other (like hairs or eyelashes uvs) zbrush will cut the uv in separete.