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ZBrush has feature when importing OBJs with n-gons to create symmetrical triangles. To use Poseable Symmetry simply to be the same shape the same across any axis or Z axis. However, it can not be choose the axis you want axis such as a sphere.
If you divide your mesh after establishing Poseable Symmetry, you will revert to normal symmetry. If your model came from one side of your model had n-gons in the base and can not be sculpted. When you pose a model, symmetry: Pff across an axis Poseable symmetry Radial symmetry The update with your changes as.
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Intro to ZBrush 008 - Symmetry, where to find it, how to toggle it, which axis, and radial options!!Symmetry across an axis refers to the orientation of your model. To turn on symmetry across an axis: Press Transform > Activate Symmetry. Press either X, Y, or. Then go down to deformations in your tool palette, mask off the side of the mesh you want to keep and use Smartresym. If you need different settings or even no symmetry, simply.