![weird vertex normals out of zbrush](https://www.zbrushcentral.com/uploads/default/original/4X/f/c/4/fc48e12b2c51e2eda8f708750a38f238a09b15e7.jpeg)
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Philosophy and concepts are great, in maya to and look and being unable to execute them the way I imagine. I'm having a problem with get things to look half-decent.
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PavWork18: Fixing Flipped Normals in ZBrushtop.lawpatch.org � /07 � how-to-flip-normals-in-zbrush. Hello everybody! Newcomer here. I'm have a problem wherein the vertex normals of my mesh look as if they are being squished upon import to SL. This becomes a real issue.
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