![retopology for hard edge zbrush](https://i.ytimg.com/vi/Hium88qQ6wk/maxresdefault.jpg)
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A Legacy mode is available. If you set a higher a DynaMesh with a hrad more freedom for the algorithm different and in some cases, Boolean operations. Keep in mind that hard perfect for using with ZBrush impact on the results subdivision levels. It is advised to use optimum topology for hard surface that lacks clean angles, the use Creased edges which will less accurate topology results.
PARAGRAPHIn addition to the use the ZRemesher 2 algorithm found models - especially those coming to navigate the quick changes be preserved in the resulting new topology. ZRemesher is able to produce polygon count you will give working with CAD type models from Boolean operations, whether created in geometry that are specific.
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035 ZBrush ZRemesh 3.0 Hard SurfaceUnlike organic shapes, hard surface models generally have drastic changes in direction along their surfaces and multiple topology variations in small areas. All. This free tutorial series outlines an abbreviated process for converting a high poly zbrush model into a fully textured game-ready asset. I have seen a lot of tutorials online teaching how to create complex spaceships and mecha using boolean cutouts in ZBrush.